Fun to go around killing sharks, legendary krakens, traders, the navy, etc. Some cool mechanics here that definitely could be developed a bit more. For a jam submission, I think it worked well enough, although I was not sure what the different stats did, only that I couldn't seem to lose any battles later on.
A few events seemed busted, for example I lost health when people told me I was a famous pirate. Sometimes an autorun event would make it so my ship was gone when I left a town, so I had to start from a previous save. You could also buy or steal the same map multiple times. It was also pretty easy to miss the chests that you had to check for maps/shovels.
Polishing up the events and having some of the mechanics less obscure might make the stat improvements more exciting. Of course some cool visuals for battles, brawl's etc. would have helped too, but for a quick jam it did suffice.
Yeah, stats need balancing, so you don't get overpowered at the end. Sorry to hear about the bugs. I had a whole solid hour of testing, but that's obviously not enough for this type of game. Were you able to finish it?
Hey! I love your cute little sprites and the music! I think there's a lot to be said for the ideas revolving around the core gameplay loop here--I really enjoyed playing this, although I couldn't finish the game!
I would love to see this game developed further. I think you could take the inspiration behind this game and expand it into something really novel.
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Fun to go around killing sharks, legendary krakens, traders, the navy, etc. Some cool mechanics here that definitely could be developed a bit more. For a jam submission, I think it worked well enough, although I was not sure what the different stats did, only that I couldn't seem to lose any battles later on.
A few events seemed busted, for example I lost health when people told me I was a famous pirate. Sometimes an autorun event would make it so my ship was gone when I left a town, so I had to start from a previous save. You could also buy or steal the same map multiple times. It was also pretty easy to miss the chests that you had to check for maps/shovels.
Polishing up the events and having some of the mechanics less obscure might make the stat improvements more exciting. Of course some cool visuals for battles, brawl's etc. would have helped too, but for a quick jam it did suffice.
Thanks for trying it out, Human! :)
Yeah, stats need balancing, so you don't get overpowered at the end. Sorry to hear about the bugs. I had a whole solid hour of testing, but that's obviously not enough for this type of game. Were you able to finish it?
I did finish it! Nothing can stop Priscilla of course, despite having an imbecile navigator Reid (clearly the cause of the disappearing ship).
Yay, glad you reached the ending! Also Reid is an impeccable navigator. Clearly, the ship just washed away :P
Hey! I love your cute little sprites and the music! I think there's a lot to be said for the ideas revolving around the core gameplay loop here--I really enjoyed playing this, although I couldn't finish the game!
I would love to see this game developed further. I think you could take the inspiration behind this game and expand it into something really novel.
Thanks for playing, Arcsymus! (And the high praise :D)